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A review by namizaela
Roleplaying Games in the Digital Age: Essays on Transmedia Storytelling, Tabletop RPGs and Fandom by Shelly Jones, Michelle McMullin, Daniel Lawson, Lee W. Hibbard, Kira Apple, Maria Alberto, Noémie Roques, Emily C. Friedman, Stephanie Hedge, Colin Stricklin, Jennifer Grouling, Justin Wigard
informative
inspiring
medium-paced
4.0
I picked up this book on a whim and I'm really glad I did! I've been a fan of Critical Role for like 5 years, and this book helped me learn more about TTRPG culture as a whole, as well as why such a large fan culture has grown around it. It didn't use too much academic jargon, and it helped illuminate certain aspects of TTRPG fandom that make the experience so unique, such as the improvisational nature of the stories and the multiple authors of every TTRPG experience.
Some standout essays include the one about knitting, as well as the essay about audience participation in The Adventure Zone and how it shaped representation of certain characters, like Taako's sister.
Some standout essays include the one about knitting, as well as the essay about audience participation in The Adventure Zone and how it shaped representation of certain characters, like Taako's sister.