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233 pages • first pub 2005 (editions)
ISBN/UID: 9780262101103
Format: Hardcover
Language: English
Publisher: MIT Press
Publication date: 04 November 2005
Description
A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines ...
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233 pages • first pub 2005 (editions)
ISBN/UID: 9780262101103
Format: Hardcover
Language: English
Publisher: MIT Press
Publication date: 04 November 2005
Description
A video game is half-real: we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines ...