OpenGL Shading Language by John M. Kessenich, Barthold Lichtenbelt, Randi J. Rost, Mike Weiblen, Dan Ginsburg, Hugh Malan, Bill Licea-Kane

743 pages first pub 2004 (editions)

reference technology informative medium-paced
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OpenGL(R) Shading Language, Third Edition, extensively updated for OpenGL 3.1, is the experienced application programmer's guide to writing shaders. Part reference, part tutorial, this book thoroughly explains the shift from fixed-functionality ...

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