Fun Inc.: Why games are the 21st Century's most serious business by Tom Chatfield

Fun Inc.: Why games are the 21st Century's most serious business

Tom Chatfield

272 pages first pub 2010 (editions)

nonfiction business video games adventurous challenging medium-paced
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Despite the recession, video games continue to break records—and command unprecedented amounts of media coverage. The U.S. is the world’s biggest video games market and manufacturer, with a market now worth over $20 billion annually in software an...

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