Quests: Design, Theory, and History in Games and Narratives by Jeff Howard
Quests: Design, Theory, and History in Games and Narratives

Jeff Howard

Quests: Design, Theory, and History in Games and Narratives

Jeff Howard

230 pages missing pub info (editions)

nonfiction design informative medium-paced
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This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges) each th...

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